ideas/suggestions
Section: EFREEZE Mod | Started by: none | Date: 13/03/2005 15:01
write allΒ ur ideas, suggestions, anything u want to have/change in mod here .. u'll get credit for it ..
a message if your tawed!!
1 i got from some crap earlier today...

you always get 1 player saying some crap 123x a minute to some1 or just flaming randomly - i really hate this..

its possible to type /cl_noprint 1 and bye bye all chat..but if u want to talk to some1 else u need to get rid of this but u need it to get rid of their spam!

so can u set client chat modes off (for each 1...option in menu or so..)

for example (name made up)

Bob: 32432tfd! fucker!
Bob: 32432tfd! fucker!
Bob: 32432tfd! fucker!
Bob: 32432tfd! fucker!

Chee - Start - Setup - Chat Option - Disable type - Bob

something like that..

man its so annoying (i know probably just coincidence but mainly i get some polish burst out at me in full caps 12 times..)



i just thought of cos i noticed some1 doing it in 1.32 and id hate it to spread here...com_minfps limit set by server?

it just lags the player like hell...so annoying..

Ciao

//cheee
have u ever tried to make /rcon status if there are more then i think 16 players ? It dont work :( And if you make /serverstatus the clientnumbers dont match. I cant see ips then. and cant cleintkick.
Is tehre a way to fix that problem? maybe u can compile a function like /players where you can see snaps maxpackets and rate of each player + number ?
Hey Hey

i have some idea for the anticheat. Can u make that u can see who was banend in a special log? in frezedt i ahve just ips in the ban logs, no way to see the names of the cheaters. btw, anybody know one of tehse ips ?

193.217.131.45
62.158.43.89
80.143.177.173
217.228.44.243
83.24.27.167
81.70.87.7
83.157.139.213
81.182.233.84
83.31.223.170
82.122.204.47
83.31.202.216
80.53.44.186
83.27.144.213
83.157.204.253
82.122.222.163
83.26.183.125
68.37.95.13
83.26.152.29
200.35.201.190
83.31.207.196
81.182.216.83
83.30.254.92
213.199.198.114
85.224.137.19
83.26.43.135
83.26.168.183
83.30.222.45
83.30.232.143
82.150.55.145
83.30.54.236
83.29.88.20
193.110.60.236
83.30.234.161
62.233.244.22
62.89.80.94
82.122.223.83
83.197.252.201
82.122.222.124


all cheaters banned since server switched to pure...
but who is who xD

Auto
not a clue for any ips :p

meh..
if you really want to check those ip's, stema can do it by looking at the ip's at this forum, i can also check them at my guestbook but there are too few posts to bother i think.

Lyor Told :

if you really want to check those ip's, stema can do it by looking at the ip's at this forum, i can also check them at my guestbook but there are too few posts to bother i think.

lyor!! one of those is your ip!!! wtf!! :P


yes ip+name would be deffo an help, expecially in these not so few cases of dynamic or shared ip. If u have time, none, try to implement a ban system that tries to match name and ips...or better cd-key and ips! or maybe there is another installation id that can be matched with ip? dunno.


Also, u decided your deadline at firsts of april: im very buisy at the moment with work, but if u want to leave some jobs open i promise ill try to help u, maybe with some easy jobs like menus, score tables etc.


ciao, stema



 

everyone is talking about anti cheat system :)


well it will be implemented way beyond what u're talking now .. i have extreme ideas .. :) but we'll see how it will be in the end and where are my limits ..

chee u have good point here .. will do my best to do something around this ..
also some "kurwa" text filter too? :D

poison: will check about problems u're talking and yes there can be implemented a command which can get info from players ..


hehe those ips are meanly from poland, france and germany .. but u have there also holland and sweden .. :)


stema: menu's are easiest thing to do, so if u'll find some time, msg me, i can send source to u also, so u can check other things and decide if this is for u :) 


about deadline, yea i have one, so things are moving and i'm motivated .. also would u like to have here an topic about progress? atm i'm doing force maxpackets and snaps and can do also for rate and maxfps .. any variable u want .. but this is both sided, so if someone is using different client files, it won't work ..

http://www.ripe.net/perl/whois?form_type=simple&full_query_string=&searchtext=&do_search=Search


oke global thing with this site you can track the country and some information of the ip. also poision if you turn on logging it logs who is banned for what bot.
yes but logs go sooooooo damn big in little time...



To make it not off topic:



None can you make a sv_log "2" for example that only log chat ? like



-----DATE-------

TIME PLAYER TEXT



and so on



Pois

well i can't modify any ingame commands, just cg_ , g_, but i can implement my own .. u log everything? it sholdn't be such problem to make this .. but will u ever go read them? :) ah u wanna spy on clanwars ;) ;)


also tell me about stats .. what do u want to have in them, what kind of design, how should it be shown , ...

i thinked about a alltimestat for each player. let me explain.

If u comeo n server u can REGISTER there. that means /euro_registerplayer NAME PASS

ip is logged so no one can flood with accounts.
then u use euro_login NAME PASS to login (can write it in config for sure)

then ur lost and wind and you acc are logged to a personal file.

with /euro_callstat you can look how you do.

and in 1v1 it would be cool if there apper a message like

This was your XXX victory, or your XXX loose. Or u played XXX time vs XXX and lost XXX and win XXX .

i hope u understand what i mean.


We can talk about details if you want :))
none Told :

chee u have good point here .. will do my best to do something around this ..
also some "kurwa" text filter too? :D




That's very good idea. I really hate those people which use 'curses' every phrase, it really make me mad sometimes. I think that the best option would be to add client (not server) setting. If you have it set to 1 it replaces all badwords with *, otherwise you see it normal.




Some kind of flood protection could be also usefull. We all saw more than once that somebody flood whole chat with same text. Maybe the best is to implement some flood control and set for example to 5:5 (five lines of text in five second). If player send more, then kick him. If he rejoin and repeat same thing temporary ban him for example for 2 hours.




Personally i think that vote system should be also changed a little. In current mod it must be something to zero to accept, that makes problems sometimes. It should be more democratic ;)
p0isoN Told :
i thinked about a alltimestat for each player. let me explain.

If u comeo n server u can REGISTER there. that means /euro_registerplayer NAME PASS

ip is logged so no one can flood with accounts.
then u use euro_login NAME PASS to login (can write it in config for sure)

then ur lost and wind and you acc are logged to a personal file.

with /euro_callstat you can look how you do.

and in 1v1 it would be cool if there apper a message like

This was your XXX victory, or your XXX loose. Or u played XXX time vs XXX and lost XXX and win XXX .

i hope u understand what i mean.


We can talk about details if you want :))

Posted on 14 March 2005 at 16:56:11

letting register all players is no good if you ask me. cos one, cos you will need to reregister on every server you play on (imense load for server admin). building something like this is quake is difficult due restrictions in the code. the flood protection is nice exept we have lots of peeps in poland and sutch with have dynamic ip's also peeps with more players on the same ip will get problems. i sugested to none to make it possible to "register" a clan tag, so onley peeps in that clan can use it. this will need a lot smaller list that does not change so often. about the stats well you dont need to register you can just build some kind of file in your client that logs your stats or you can let the server make stats and put it on some kind of website.
abuse filter is ok, but dont go to far. i played a wile DF black hawk down they have a abuse filter in there, it changes all abuse to bloob and kicks a player after saying 3 words. the idea is oke. but if words like damn, shit and pff and suck. and things like noob in names (my name is also noooby) are abuse you get realy sick of it. cos if you say something like damn i suck like i'm a noob you are kicked. the filter of DF BHD was funny in the beginning but you realy feel treated like a little kid when everything you say is banned. and it was realy anoying in the game cos players got kicked for the strangest words.

the flood protection is nice exept we have lots of peeps in poland and sutch with have dynamic ip's also peeps with more players on the same ip will get problems.





That's why i suggest to kick that user first and if that situation happend again temporary ban him for 1, maybe 2 hours. After that time remove ban automatically.


abuse filter is ok, but dont go to far. i played a wile DF black hawk down they have a abuse filter in there, it changes all abuse to bloob and kicks a player after saying 3 words.


I think that better idea is to add option to client (as i wrote in last post) which will replace that words with *. If somebody like looking on it, he/she won't turn this filter on. No kicking, and no banning (if it's not connected with flood ;)).
i dont mean the spam flood but the account flood in poisions story.

yoyo


i dont  know if someone asked you ot not .. (didn t read ther s too much) but .... i like the snow ... like in ufreeze hehe so if you could add it that would be cool i think


Cu  :s WeedAssault :s

i'll make a variable so u'll be able to have a gameplay like on freezedt .. with this i meant when a team scores, frozen bodies will stay in winning team, they won't thaw itself .. maybe we'll want to play that way someday to be more interested, u never know :)


i'm doing now vote limit for each player and each team .. atm i made just how many limits can be in whole game, now there'll be more options ..


also i got an idea of inactivity to force player to spectators .. so if g_inactivity will be set to 1, it will force into spectators, if 2 it will kick the player (like it does now if it's set to 1) ..


also for anti camp .. a range and timeout should be able to set, anything else?


also author of freezetag forgot or did intentionally that a player doesn't freeze if he/she drown .. so u want that to stay as it is, or u want that player freeze if he/she drown?


also some amount of time is needed if player is frozen by lava, do a suicide or get melted .. u want that to be adjustable? how much time player has to wait to be able to respawn again when some of this happends .. ?

grapple variables are all finished:


beta_GrappleSpeed
beta_GrappleDelay
beta_GrapplePullSpeed
beta_GrappleTimeout
beta_GrappleSky


about GrappleTimeout, gimme here some suggestions on the name of variable, it's how long u'll be able to be pulled by grapple (so, for example, if i'm grappled somewhere (read: camp), grapple will timeout and i'll fall down .. this was p0ison suggestion also)
with GrappleSky on, u're able to grapple on sky ..


i'll rename variables to g_ on first public version, also u think those variables should start with hook instead of grapple?


for anticamp, following is finished:


beta_AntiCamp
beta_AntiCampRadius
beta_AntiCampTime
beta_AntiCampWarningMsg
beta_AntiCampWarningMsgTime


in WarningMsg u're able to write ur own message, so if u want to turn it off, u'll have to set WarningMsgTime to 0 ..


currently i'm building that u'll be able to set if those who chat will also be killed (cos of not moving) or not ..


gimme some suggestions on:
-  what kind of message should apear TO ALL when u get killed by anticamp (i mean here msg's like, xy was killed by/cos ..)
-  also -1 is added to ur score if u get killed by anticamp, u agree with that?
-  is there anything other u would like to have in anticamp?
-  also gimme plz suggestion how to name variables, i just pick something that came firstly in my mind :D

u can make like this: blabla was killed becoz of his lameness:), -1 is a very good idea.. but there is ofcourse a difference between camping and guarding.. (some will agree with me, some won't) dunno how u can set that tho. Good luck:)
isn't camping a part of the game? 333 vs loonies the second match made clear to me that 333 does agree on that...

well everything is adjustable .. u can set grapplespeed to be 10 times slower then is now or 394839 times faster then it is .. it's up to admin what speed he'll put in variable ..  same is with anticamping, by default it's off, so everything what is implemented is up to admin how he'll set, everything .. if he wants vote limits, he'll set them, if he wants slower grapple, he'll set that, if he wants anti cheat/spawn protection/everything to be off, it will be up to him ..everything is adjustable and by default everything is set like it is in normal freezetag (by default everything is off what is implemented).. so .. if we'll play clanwars, we won't have it, simple as that .. it's up to admin, everything is up to admin how and what will be set in mod, so blame admin for what he'll set, he decide ..

there is also a diffrents between camping and resting


resting= cant be ased moving so i will shoot any one that comes near this frozon person


camping= im gona be lame and own all then they will respect me

camping is hiding at a place noone can see you and shoot everyone that commes by. or waiting with your aim pointed on a door. movind around in one room is NO camping IMO.
just got this from all the grapple talkie...

teamgrapple?

like there is teamrail where u put a number it changes colour of ur teams and enemies rails... meh :)

will make enemies easier to spot hooking and wouldnt have to on highest alert for all damn grapples :p






oh and for camping i agree with rebby...+ one other of if some1 hooks onto a higher place than some frozen bodies, then aim at anyone who comes by - that could be counted imo.....but all rest is just tactics of guarding or so..


Ciao

//cheee

Lyor Told :

isn't camping a part of the game? 333 vs loonies the second match made clear to me that 333 does agree on that...

Posted on 16 March 2005 at 21:25:53


I agree with lyor there, I saw the demo too

u have demos king? can u send, no one of us have them


about anticamp, like i said, default is set off and if admin set it on, other default settings are:
- default radius is 192 (of course this can be set to less or more, again up to admin) .. that's how much units in circle (how much units in x, y, z) will be counted as camping .. to get better imagination of this, u can thaw frozen bodies in radius of 100 units (from bottom center of player) in circle .. so this is little less then twice as thawing radius ..


- default time is 12 sec (fully adjustable, can be less or more) .. so if u don't move from this radius in 12 sec which is little bigger than thawing (by default) then ok, didn't know u all play like that ..


anticamp is meant to be FOR PUBLIC servers, not for any clanwars of course .. u have ppl on public servers which hide lil above wrong place, somewhere god knows where ..  so dunno why u talking about clanwars .. and again, everything is adjustable in config or over rcon in seconds .. by default it's off


i can set default settings to higher or lower, that's why we're here to decide about things together, i don't want to force with something ..


but at the end, admin of servers (p0ison, stema, ..) are those who'll decide what settings will they use, so let's decide together ..

also lyor, u remember when we just spectate some clanwar on some server?


it was like devided from real clanwar, where u could just spectate and talk with specs or something like that? light up my memory a bit :)

i agree on chee and rebtor with that too, but wasn't that what some of you where doing? I don't think it's wrong or so, it's just tactics..

hmm none, i don't remember but i guess you mean GTV, this is a server linked to a player in another server (the clanwar server) and you see what this player sees, this is OGL rules because there can't be too many spectaters and some clanwars are importent for every clan so they do want to see it. I don't really know more about this, maybe you should make some contact with rnr nightfall or some other 1.32 highly used server admin.
Lyor Told :
i agree on chee and rebtor with that too, but wasn't that what some of you where doing? I don't think it's wrong or so, it's just tactics.. 


Hmmm well tbh i donno!
personally i never purposely do this (if i by accident go in a big loop around small map is closest) tactic...its a fine tactic but my style is too far for this tactic....i need to run and be freeeeee ;)

Edit:

another idea (i know im cramming alot in, the 1 b4 1 b4 1b4 1b4 1b4 last i swear :p)

/autorecord 1 ?

its an osp thing - makes a demo as soon as u start a match and has auto turn off at the end of map and auto start at next map etc....would be nice for wars i think? to get everyones view on it or so...or just if peeps wanna record all their matches (like me :p)

also for peeps that dont like the lag u can sometimes get this (some how - probably g_sync 0) gets rid of it so *Rawr!*


Ciao

//cheee

havent got the demos any more, but i think i got em from this site

@Lyor: yea i meant that GTV or how is it's name .. will talk to rnr thx (o)


@Chee: i'll do my best with forcing enemy grapple and /autorecord, /autoscreenshot


@K!ng: i thought u have demos from last war we had with them .. so u saw the first one then, ah too bad .. :(

none Told :

@Chee: i'll do my best with forcing enemy grapple and /autorecord, /autoscreenshot


Posted on 17 March 2005 at 23:15:44


thx amigo :D
i thought of something (not a request but idea)

with the maxpackets - some for sure lame it like hell, but some probably dont....so in the menu or so have the option of maxpackets/rate/snaps/timenudge ? or just a .cfg file with the settings in there?

(cl_maxpackets 62 should be minimum imo...cos u can get a nice ping and still not lag)
(rate 10000 min?)

well there's a function in menu where u can choose what kind of connection u have (33.6, isdn, cable), but it's only for rate, so there can be set maxpackets and snaps also .. but new menu with this can be build in too of course ..

possibility for rail and gauntlet jump? yes/no
yes
no, hook is enough :)
yes but it should be possible. maybe run walls up with gauntlet xD or unfreeze faster :D
i would say no...

cos otherwise it becomes a lame spam fast...(randomly spam a shot and hope it hits some jumper....)
insta-unlagged has rail jump....its the lamest mod imo..

i wouldnt mind if it was on some private server....but if public i would never play until a war (and only if turned off)

1 of my top 10 hates in quake ;)
well i think rail jump should be possible but no fast rail, cos i have see ctf fast rail all it gets is peeps who fly to fast to shoot and spamming the server, X battle got no grapple but railjump it makes it also nice if you play it a bit you can almost do everything as with grapple but you need to practice but it can be nice. although i think on the tdm servers it should remain with grapple. like it is now
I'm against rail jump. Game became too crazy and too fast. Hook is enough :)
railjump is cool imho, but only when you jump and then shoot to make the railjump, otherwise it is going to be too chaotic. It's like that on 1.32, you know what i mean ;).

about autorecord, should it just start to record when match begin or change cameras too or something?

you mean with autorecord that the server will make a demo from differend points of vieuw of random players or what. if that is it it would be great

nah not the server, that's impossible i think, just that if u'll have it set to 1 or something it will automatically start recording when match will start .. so i'm asking here, if it should also automatically switch cameras of players, but indeed i would like to make something like freezedt have (record all players movements)

serverside of mod is almost finished .. reconnect limit is impossible to make, only if i make new command, sry it's implemented in quake3.exe and i can't program my way of it .. (i saw quake have sv_reconnectlimit already implement, but looks like it doesn't work or am i wrong?)


motd left .. are u for 2 styles? one which will spam on server, like on some adjustable time some message will apear (of course not in center of it or something, just up there, like admin would say something in console) .. and one which will show when u joined server?

so when can we play this mod and get rid of the cheaters eg sw out and so on
none Told :

motd left .. are u for 2 styles? one which willΒ spam on server, likeΒ on some adjustable timeΒ some message will apear (of course not in center of it or something, just up there, like admin would say somethingΒ in console)Β .. and one which will show when u joined server?


Posted on 26 March 2005 at 13:35:14


Better display it on join.
btw (i know it sounds like im lazy but dont mean to be - just real tired) has refs been asked yet?

like refs who can kick but not ban or so? (it rings a bell but im gonna sleep in a mome so havent checked :p)
aked that like a 1000 times but none dont listen. he works so damn slow :P :P :P



jk



your doing a great job none hang on just a few days more!!!!
in later versions, that's all i can say ..
I have been following this discussion partly. But since you told me cgx is not going to work anymore, can you build in an accuracy counter? It's the only reason why i use cgx so it would be a pity if i can't see it anymore. I'm sorry for repeating this question if it was answered already, i just want a quick answer.
you know what day is is? Efreeze DAY!!!!!!
soooo, where is it
this evening its ready then it will be send to the server admins
Remember take ya pk3 cheats out of ya baseq3 folder  Jokin

arrrrrrrrrrrgggggggggg i need it now not later


hmmmm get drunk or get efreeze  :S


efreeze it is :D

Hmm, i checked out the pk3. why need a 400 kb (pacled size) sound file with "ahhaha die camper"... i think without it, autodownlaod would be 2 tiems faster. And isn't there a way to use ingame skin for the railstyle grapple?


But nice work, i want the cvars :D

p0isoN
that sound is\was\will be for the anti camp if you die cos camping it should\is gonabe be played :D
crap

lol, this sound is in?


lol lol, it's too good quality to be played anyway, should take somewhere like 50kbs :D


forgot to delete :P :-)


i'll delete it for now, thx poison :D

about new scoreboard, what u wanna have on it? i like the cgx one though, maybe a bit too much info ..


i'm deffo for accuracy in percentage, thaws, more players to fit on it, .. give ideas


cgx scoreboard:


CGX scoreboard looks nice IMO :)


lol old pic buc still nice bord jus a few questions what does sol mean and gib


that accu is gona take the piss out of me i just know it :(


btw will this fit on 24 slots then or not

how would u name thaws on osp like scoreboard? (splited on half (horizontal))  it's damn long word for small scoreboard, maybe just T or Tha or something? (or some other word?)


second thing, u all like the osp ping colors? like if 999 it's red, below 40 is white between 40 and 70 green ... ? i'll implement this if most of u like it, i think it's nice, just need to find good scales for colors ..


also what effect should be on scoreboard for frozen ppl .. just the ghostbusters like sign :D or should be something similar as on osp, that player is less visible on scoreboard .. ? (or both? u had better idea for this?)


 


about referee commands .. i'll make that admin will be able to choose what he wants for referee to be able to do, but i'm asking here, what should be all commands a referee can do?? just shoot what most of u think ..

maybe a red line thru their name to rid of them amigo?

i think the same as osp for the ping stuff amigo...just goes well

i think again that all settings set by admin is coola...
maybe being able to kick...change map just stuff like a voter with no vote...
AHHHHHHHH sth very important: If you are referee, there should be clientnumbers in front of each name for easy kick / move !!!
why do you need client numbers in scorebord just \status and you got them to. no need to program a difficult code in the scorebord wile status provide you with the same information just as fast cos that is visible in console where you have to kick the client and scorebord is not, besides how many times you need to kick a player?
i need it

got thinking about some new things for the score bord last night when i was out with my girlfriend eheh how about having some thing that says whos been the best  in the game eg who had the most thows gets a blue * near there name and the person with the most points gets a gold/yelllow just a lilttle thought

p0isoN Told :
i need it

Posted on 20 April 2005 at 17:33:29


Thinking of when I was a referee, me too.

well not such bad idea .. i already made like /ef_scoreboard 1 is first scoreboard .. but spc liked the shadows on fonts (now are without them), so /ef_scoreboard 1s (yes 1 and s together) will give u shadows on first scoreboard .. so maybe /ef_scoreboard 1a (a for admin) and u can get a scoreboard which will help admin .. so what kind of info u want on it? client numbers are no problem .. anything else?

yes, snaps and maxpackets would be good information. or packetloss in % . And for unpure servers the information: clientmodversion or pure/unpure if possible.
sorry for going a little of topic but whats a unpure and a pure server dont know what the real diffrece is :S

hmm .. ok, well if he won't have same client files then maxpackets and such stuff won't be able to be on scoreboard .. it's also easy to do, that i can see if he's using efreeze client side or some other, so this shouldn't be such problem .. one question, u think all can check such scoreboard or should be limited??


edit:
madjak if client is pure, then it have same files as on server, if it's not then it have different .. so if u make server pure, if client don't have same files as on server, u'll be kicked by "unpure client detected, ...." if it has, he'll be able to join ..


edit:
so tell me poison what u don't need on scoreboard, so this will fit on it .. suicides i suppose, excellents and impressive .. everything else can stay, or? also client number should be written where? infront of name? in brackets? like 1: poison or (1) poison or how? :D


also mostly admins, tell me more referee functions u want .. also i'm for forceteam (especially for cw's) and that referee's vote counts more than normal person's ..

none Told :

edit:
so tell me poison what u don't need on scoreboard, so this will fit on it .. suicides i suppose, excellents and impressive .. everything else can stay, or? also client number should be written where? infront of name? in brackets? like 1: poison or (1) poison or how? :D


also mostly admins, tell me more referee functions u want .. also i'm for forceteam (especially for cw's) and that referee's vote counts more than normal person's ..


Posted on 21 April 2005 at 13:32:26


can u make a cg_adminboard or sth like that? Tehere i want sth like

Player | Clientnumber | Snaps | Maxpackets | rate | ping | MAybe inactiv time? | Score
the rest i dont need on it.

man if it would be makeable, i am very happy :D

dudes please you guys are totaly overeacting man....its still a game dotn forget that...your id's are crzy :/....i think thsi mod already change the original enough mb a bit to much....no fucking filters at least no forced shit!!!the pure thing is perfect so no more cheaters....anti spwan kill protection all perfect but i think you guys are ruing it!!! man we used to play with that old mdo with gray grapple wtf you guys want complaining about filters and that kinds of junk please...just make a option to set out chat beeps...and bingo should do fine...(coz command still odnt work for me)....and when it comes to te regsitering crap...my ass!! i just wnat to play!!!...no fuckign statses or anything and if a plauyers wnats to stay private let him omg please!!!...if there is really coming stats crap and registering stuff im outa here!!! i only wnat to play and have fun not soem bloody crap to compare my skills or to see whos clean and whos not coz i just dont care!!! So only hte pure forcing i can live with but the other sugestions are msot of them crap.....useless shit just makign having fun harder and just for dudes who dotn play for fun but take thsi serious for their lives...and yes im totaly for the new score board thats soemthing we really need!!! not the useless crap of filters and stats...it owudl it all make it way to serious!!

so i sugest let the mod stay as it is now and:
Reduce the grappel speed coz now its fast enough to dodge rails with, that sucks....
New Scoreboard would be lovely....
hhm what more?....no forced crap on servers!!! that sucks players must be able to play hwo they liek else its liek prison its ment to be fun for all!!!...only the pure thigny for the rest ping improvements and stuff ciao to them!! if a player wnats to play with lag let him!! dotn complain about lagging players be glad your not lagging your self!!


 


i thought this mod was just a improved remake of thew old mod and it is for me with the anticheat and the fixed blackcolours and a new scoreboard....o and not to forget anti thatwsteal...thats all we really needed...no crap what makes it harder to have fun!!


sorry im not really nice but i just cnat take it when peopel start complain about personal things...:s but it just may not become even more complicated then it already is now!! there are already manny peopel who doesnt like this mod and thsi is only beta!!...you think they gonna like it when you put more crap on their necks? i dont!! well thats i feel very revealed now :D...


 

i'm glad u wrote that impiro ..


ppl who hate it is mostly (read: mostly) cos they don't have osp features (read: green models, forcing enemy models ...), if i want to implement the green models, i need a proof of playable mod, more than just 2 servers have to have the mod running and i have to write to authors of green models (like OSP did, it's not their function, it's CPMA's (if u don't believe me on that, then plz check around http://www.promode.org)) .. so that's about green models .. if we include osp files, anti cheat won't work anymore .. so we can choose ..


about registering names .. never wanted to create this, it was an idea of some peeps, it's even too hard to make such thing, can take months to be done and at the end, who wants the complexity ..


about the grapple speed .. it's adjustable and it's up to admins how fast it will be .. can be slower, can be faster, so talk to them, i have nothing here ..


for stats, i don't think we really need any, if we have a nice scoreboard with accuracy on it and stuff .. if they'll be in it, they won't log or anything, they'll just print on end of each map .. so ..


about filters .. i'm not sure if i got u right, u mean here about nicks?? if so, it's meant to be like a client option, if i don't want to receive messages from u, i can add u on "ignore list", but that's up to clients (so u and other players), admins have nothing here .. it's up to client(s), if he won't use it, then it will be same ..


about forcing things .. there will be no real forcing, just a range how u can set a critical variables .. this is meant for cw's mostly and also it's up to admins if they'll have it on


for chatbeeps there'll be an option to turn them off ..


well tell me if i forgot anything .. oh just to mention, everything can be turned off, everything .. so admins are those to whom u need to talk, cos they set settings .. if they don't want anti steal or any spawn protection, they can set it off .. it's up to them how they'll set stuff .. by default, everything is like in normal freeze, no changes at all .. mod is fully configurable, so .. at the end they decide about things ..


(about gray grapple, well i never really played on it, but yes u didn't download files from servers in past, so u had it, otherwise u won't ever had it :D .. (and yes i started on rus server and when there was no stema's server too))


 

2 none: how does q3 check which pk3 files are allowed? I have no idea what pk3's modules design is, so this might be kind stupid question, but is it based on some list of allowed files hashes?


btw: I personaly think you did a great job with your mod. The only problem being that there are some very nice, but little tweaks people get very quick used to and make game overall more pleasant, but on the other hand there is no big revolution everyone was kind of expecting (and yes, I do know that this wasn't your mods goal in the first place :) ). This "revolution expectations" were no doubt caused by the big hype you guys unintentionally succeeded in creating ;).


Let's take for example disabled rail knocking/pushing/shootting (or whatever you call it) of your teammates. It IS very annoying in the original mode, where it caused lots of stupid deaths of mine. But while playing on your mod one hardly realizes how nice this feature is, simply because it never happens... this however I must admit is not completely true :D, because I personally do am laughing my ass off watching some little fuc*er trying to shoot me off in order to steal my thaw :p.


I'm writing this, so that you know there ARE some people who appreciate what you're doing, even though they don't explicitly go and post their praise.


PS: king: there's a big difference whether the friend of yours was successful connecting to a non-pure efreezebeta server with any kind of external dlls and pk3 allowed or the pure efreezebeta server.

well it's more simple i guess (not sure though), there's no md5 hash checking (or any other hashing) or something .. quake just check the .pk3 files on server it's size and compare it if it's same on disk i guess .. maybe it have some hashing, punkbuster do have it, but dunno for normal quake, i guess not (but i can try and tell u, if u're really curious)


thx for those words, i really appreciate them, nice to see someone giving positive feedback .. mod is developing now more for client side, so clients will also have their cookies not just admins ..


about the "rail knocking" thing, originally it's called knockback :D


yea maybe we should also turn 333 server into unpure and play just cw's on pure .. still not many have autodownload on, more advertising or something is needed .. ;-)

Yes I also really apreciate what you are doing, the mod rocks but I guess you won't be getting too much compliments because the things people usually complain about are not there, so for most people there is no reason to post on here because they have no problem with it. You can say everyone who doesn't complain likes, or like me, loves the mod for what it is already, and there is more to come! Wa, you already knew I liked it, but don't get too annoyed by complaining people because some people are never satisfied. 

Lyor Told :

my toe is infected and i love missy

Posted on 23 April 2005 at 16:50:15


Lyor ur toe is infected? auw! Lyor goes BALKENENENDE STYLE!
(is the dutch prime-minister  who got it to :P)





About the MOD.. None u wrote its OSP features Γ³r AntiCheat..
look.. none made the mod with main purpose fun.. without cheaters.. if u want OSP features we actually got a mod the same like OSPFreeze.. So choice is simple to me.. ANtiCheat plz!

But a scoreboard like OSP (with the freeze point system) would be awesome. You dont here weird polish ppl say: Wyjebane w kurwa 17 vs 3   (coz they cant see rest of the team). But then they finally understand that the teams are ok :). + it looks cooler...

Maybe.. we can make efreeze map :P with sexy girls photo's on walls :P YOOOOO!   EFREEZE MANSION :D mhoahaha :P

My dad calls me now to come downstairs.. coz im going on a 1 week trip to Turkey   nice in the sun :) Ciao mates

Heyas - I presume here is someone who is behind the programming and develop?



2 tips which came to my mind:



* If player decides to change team during the game, his/her stats will save. This thing can be very useful when uneven teams and it makes easier ppl to change teams without losing their score.



* For spectate mode, u can select player to spectate holding TAB key and selecting with mouse button.



Both these are Ufreeze stantards and would be nice addon to eFreeze also.



Good work and I love the scoreboard view in eFreeze! I wish IU could have the same cuz basic one is so sux0r!



Decky :)
we need to be able to use green models ffs!
ah cmon king, green models is for noobs!

if so, then king is a noob xD. Anyway green would be pretty good. And i dont exactly see how the green model thing effects anti-cheat(which doesnt work - examples ring2, endless ect.) so i dont really see the point. but anyway does it have 2 effect the anti-cheat? u can get the coding or whatever for the green thing and add it to efreeze? Those are the ways you can adapt things from other mods? One feature i like is the railjumping on #1CWserver. I tihnk that should be default when/if the next efreeze is released.i would also like the option of the big grey mofo of a hook xD


Thank you

so is king xD
green is my favourite color, so
green is my 2nd favorite, after red xD

Missy Told :

ah cmon king, green models is for noobs!

Posted on 18 May 2006 at 11:59:37


for noob , and no noob , try this


just put in your baseq3
http://perso.wanadoo.fr/sari/hr/weed1/glows.pk3  


 


 

Green is shit
Yeh promode models would be nice addon also. And another thing... forceteambalance variable. It seems to be that ppl cant count teams in freeze. So many times 2-5 man advantage games and that sucks as hell. Everyone is moaning about team balance but nobody aint willing to help the issue.
will the green thing work in pure servers?
lolz green hulks. I prefer yellow keels =P
i prefer green hulks
hm

why wouldnt we have electric gun to thaw the frozen players not by standing beside them? well make it twice as longer to thaw, but if multiple players thaws with it it increases the speed. And make it as a secial command to enable this feature. something like set ef_beam 1. and offcoz the user who thawed the longest time gets the thaw score.

For experienced ppl would get more points becouse they are harder to hit and newbies would get a good practise of aiming
hehe, nice joke Hybrid=)

Can't u lame ppl stop using osp cfg like those gay colors? Get real plz.

And i would also like to add that i smoked my first cigar today - the first thing i have ever smoked on my whole life :p
Omfg noob, I was smoking when I was born.
I'm looking forward to the day when u will teach me how to eat psychedelic mushrooms and smoke ganja Lyor! :D




KrzychuG AKA WeeD'ArcaiN said on 1.32 forum in Ideas thread:


PM system - i haven't seen it workin in any mod, it's rather q3 dependant thing and might be hard to implememnt in mod only. I'd like to see it working some day, as well as a possiblity to ignore/silence player both for whole server (by an admin) or for players (/eg_ignoreadd nickname/clientnumber?).






Sum up:


Some additionnal /ef_* commands would be nice such as:



  • /ef_pm {Nickname/ClientNumber}: Sends a private message to a player

  • /ef_ignore {Nickname/ClientNumber}: Ignores any messages (weither public or private) from a player

  • /ef_mute {Nickname/ClientNumber} {Time}: Prevents a player to send messages (server side) with an optional time limit parameter (in minutes if possible)

 


Best Regards

I'd add few things.



Since you have /ef_ignore and /ef_mute it would be nice to add /ef_unignore, /ef_unmute and /ef_ignores, /ef_mutes command. There had to be a command to show users with their client IDs for regular players as well. Without client ID it's hard to pick specified player, especially if he/she uses colours in nickname. Ignores/mutes should be permanent, stored in config file.



That's how i see it.

Player muting/ignoring almost directly connected with player identification. How to identificate a player client-side? Use some player IDs? But how to make them unique.


Uniqueness of a player is theoretically unreacheable thing in q3. At least, it is too complex to implement.


I think, the most prefferable way to identify a player is to use his IP as an identificator. However, I object the idea that a player without admin rights would know all players' IPs. So, I suggest to use some algorithm to code IPs into IDs server-side and make this IDs public. In such way we can solve the problem of players identification and not compromise clients' IPs. Then we could use any client-side action such as muting/ignoring basing on these IDs and be quite confident that the same player will have the same ID if he connects from the same IP.

And what about the changing ips ?

hm.. do you remember the bug, when server kicked ppl cause of 2 many players on it? ( 30+ players )


as long q3 source is public, we can fix it in source, and add q3ded file to efreeze pack :> same with reconnection limit

adam*pl Told :

hm.. do you remember the bug, when server kicked ppl cause of 2 many players on it? ( 30+ players )


as long q3 source is public, we can fix it in source, and add q3ded file to efreeze pack :> same with reconnection limit


Posted on 13 May 2007 at 13:21:00

The published source is for 1.32 version. We can't use it for 1.31.

we can use it, like some russian guy ( sorry, i dont remember nick :( )


he recompiled source for *BSD with changed protocol to 67 and it works!

adam*pl Told :

we can use it, like some russian guy ( sorry, i dont remember nick :( )


he recompiled source for *BSD with changed protocol to 67 and it works!


Posted on 14 May 2007 at 13:49:00

The we should better use ioquake with many bugs fixed and features added.
ye, ioquake is nice, but is there many new features for server?
adam*pl Told :
ye, ioquake is nice, but is there many new features for server?

Posted on 14 May 2007 at 16:37:34

As I understand, not really (not at all, actually).
The new features mainly for the client-side.
However, many bugs were fixed on the both sides.

heh i think its only clientside ;) i had server on it, but nothing special ;)


Btw, what's with unlagged? Im checking the latest version on efreeze and shotting is strange :S If i remember good, shotting shouldn't be modified

adam*pl Told :

heh i think its only clientside ;) i had server on it, but nothing special ;)


Btw, what's with unlagged? Im checking the latest version on efreeze and shotting is strange :S If i remember good, shotting shouldn't be modified


Posted on 14 May 2007 at 17:28:17

efeeze-1.1 has no unlagging other than efreeze-1.02 had.

Btw, maybe some1 knows how to reduce the number of browsed servers in Q3?


The main bad thing in 1.32 is a huge number of browsed servers which complicates entering needed servers from Q3 enforcing use of different utils like ASE.


If some1 knows how to reduce, please tell me. I could incorporate this feature in the mod.

atrey Told :
adam*pl Told :



heh i think its only clientside ;) i had server on it, but nothing special ;)


Btw, what's with unlagged? Im checking the latest version on efreeze and shotting is strange :S If i remember good, shotting shouldn't be modified



Posted on 14 May 2007 at 17:28:17
efeeze-1.1 has no unlagging other than efreeze-1.02 had.


Posted on 14 May 2007 at 23:42:16


 


but shotting is different :(


i asked a few ppl and they think same, so it's not my imagination

Are you sure it happens on the 1.1.2 version?


Several rus players stated the same, but then told that the shooting has been restored to original one. Maybe Doomy tried efreeze-2 first.


Anyway, I'll make a diff between the versions to see if any modification to shooting has happened.


yes, i checked it on zs cause doomdirk updated efreeze, i had to download efreeze-*-1.1.2.pk3 files
Adam or some1 who has noticed the difference, describe plz what exactly is different.

it's something between unlagged and vq3


When im aiming at enemy like on old efreeze, shots usually goes through player. When im getting shot(shotted?) i dont know how cause it's strange like on unlagged mods.


 


 

I really cant describe it but it's very fammiliar to nopredict kind of railing i tried to have some delays but that doesnt work.. . :P
well the biggest difference i found was just concerning the timenudge. had to lower it to hit like before :o. well i guess i just dont feel the unlagged thing like others coz i play nearly only unlagged freeze nowadays :/. but right adam wasnt the only 1 telling me about it. maybe they are right it seems ;). imo there should be either full delag or none! such a 20ms delag or whatever is useless :/. so maybe just remove all of the unlagged thing for once and then only delag the hook and maybe those more common things as most players here dont want a fully unlagged mod ;). anyways i enjoyed playing with the new models n shit last wars and in that way keep up your good work :). really nice to see that some ppl still care about the community <3
Sorry guys, but I haven't implemented any unlagging code in the efreeze mod. The thing is maybe in those strange comments in the code that I met a couple of times but didn't make an attention to them. I must to query None for those comments in order to be confident if them don't affect the shooting.

btw, is any new cheat detection implemented?


And the other thing: maybe can u make small program ( like pbweb ) to updating efreeze? it should help with versions ;) 

No new cheat detection.


Adam, I have checked the source if some new code could affect the shooting but haven't found any. It means that the changes are more imaginary than real.


However, I found that some variables (particulary wp_switchDelay, wp_railReloadTime and g_hookSpeedPull) were handled inproperly. I fixed their handling. Might be that those could affect the shooting (which I can hardly beleive).


Check the new core pak revision (1.1.3) in our ftp.


ftp://n3-clan.com/pub/efreeze-1.1/efreeze-core-1.1.3.pk3
You put this file in your Baseq3 folder ?
No. This file along with the other two you shall put into the efreeze folder.

it seems to be better, i will check it more in a few days

nice atrey! u probably fixed bug made by none!


I told him 1000times about difference in shooting between efreeze and freezeinstaunlagged(our old mod)


Now this mod reminds me old one :) Nice job mate!

Thanks!

but it's 2 late ;) doomdirk updated it so we already have big mess here :)


ppl downloaded it and they are giving link to ef-1.1 from n3 ftp. We should do some secret area :P

I can organize a private ftp folder for these purposes. However, the foolowing fixes (as Last player warning fix) will require a lot of people to have the updated efreeze mod in order to test them.

hm.. imo we can keep this beta version public, but not as efreeze. Folder should be changed to avoid version conflicts ( are these good words? )


efreeze1.1b or something

new efreeze paks can be put into a new folder, this will make all the clients to download these new paks into a separate folder. We can change folder name with subsequent releases.

yea thats what i wanted!:)  I have new folder on my server, but doomdirk must allow me to move it on his server ;)

atrey Told :

Btw, maybe some1 knows how to reduce the number of browsed servers in Q3?


The main bad thing in 1.32 is a huge number of browsed servers which complicates entering needed servers from Q3 enforcing use of different utils like ASE.


If some1 knows how to reduce, please tell me. I could incorporate this feature in the mod.


Posted on 15 May 2007 at 10:15:29


check the UI part of the code, i made an option there which strip out servers other than eFreeze ... i'm sure u'll be able to code this there ...


about the unlagged part, plz atrey don't code anything regarding rail, i just gave an idea for grapple, JUST GRAPPLE ... i like the unlagged for grapple as walls are always at the same location, they don't move, so prediction is always 100% accurate and that can be a real benefit for laggers as it's hard to grapple with higher ping, even with a bit above 60, u start feeling the difference ... and as for rail, it's rarely accurate and it brings bad results and frags when u don't even hit the player ...


releasing a public version for each fix is just stupid, ppl will have multiple versions in the same folder, if folder changes they'll get pissed with their cfg's being reset or some similar problems ... updating servers is bad as well ... let's make all the changes then test it on a server and fix those bugs which left for the final ... it took lot's of efford for ppl to get the first versions of mod and that public pure servers start becoming full, that's why u just can't change a thing (like add one feature or a protection for another cheat) and then release the new version and except whole community to be able to update it ...


besides that, i'll join u in finishing the next ver of mod, we'll try to create the same enemy models as osp has, i already started with that when the 1.02 was released 2 years ago, but lost the motivation to finish it ... and if u have any questions atrey, i'll be around, so feel free to ask here or pm/mail me .. also comment changes with something like //efreeze 1.1 or what will the version be, so there is known which are the new changes in the source (even if u update the old one, comment that) .. thx

yeah, go go go none! that's what I'm talking about :p

2None:


I don't touch anything regarding physics, shooting etc. So, be cool! ;)


If my understanding is right, the CPMA(OSP) mod has those enemy/team models. What I can't understand is what is required to do in order to make our efreeze enemy/team model to look like thouse that are in OSP? If it is something regarding colors, then feel free to add as many colors as you want. It is not coding. You can hack paks as you wish and make your own models/skins/colors. Just look inside the skins pak and you will understand how to do it. I don't want to dig in there, my part is coding. Maybe we can delegate this part to some1 who wishes.

Efreeze is being hacked hard.


I was playing in red team and i see a blue guy with a triangle on his head .. i try to shoot him several times but it went straight through him and then i stopped and he didn't even attack me.


This happend the 5th time to me now in these days i had never before seen such hack. So people are hacking it hard and this really sux.


Nexttime i'll make a screenshot.


Great update, i can see the difference alot.

haha british what do you have in your signature ?


You make me laugh:


Just a kid thinking hes a martial arts expert towards a rooster or what ever it is lol but the rooster dont think so :P  i can say OWNED
Spc Told :

Efreeze is being hacked hard.


I was playing in red team and i see a blue guy with a triangle on his head .. i try to shoot him several times but it went straight through him and then i stopped and he didn't even attack me.


This happend the 5th time to me now in these days i had never before seen such hack. So people are hacking it hard and this really sux.


Nexttime i'll make a screenshot.




Posted on 24 May 2007 at 16:08:46


Just like this guy was trying to do on weed server :)



atrey: We mean the shape of the models. they have no contours! they're just a massive color with no details visible. Enemys look like ghosts not Keels or Tank jr.s do you know what i mean now?


These days many use cheats - i expierenced the same problem as spc about 3-5 times. but i am also feeling that everyday there are 1-3 wallhackers in most games i play! can anybody confirm this? People are getting more and more abusing these days. i played with other names, and i was called "noob" "shut up" "fu" for no reason at all. bad development if you ask me.


For the mod, i also see my shots go through people but not hitting them. was this in old efreeze too? i know you put a lot of work in this, but the suggestion of rzr using osp freeze or whatever it was, sounded not bad to me.

You can return back the old version it woun't stop cheaters. Regarding cheaters there is no connection with the mod. People just use cheats. And the mod can't be the cause why people insult each other.



Regarding to models. I recommend you to dig into the skins and the pak0 paks and look at the existing model skins. It is quite easy - you add textures and define skins for heads torses and legs - that's all. I'm a programmer, not an artist. I just took 7 colors of rainbow and make them as textures for the models. If some1 can do better - welcome! But please - leave me without this making this. I have many to do besides it.



According to those miss-shots. I had many of such cases in the old efreeze. And want to say that the new mod improved the situation as I fixed the bug of rail gaun reloading (which is configurable). It was fixed only in the 1.1.3 revision. Do you use the last beta version (1.1.3)?

Well i acually saw my team mate whole in enemy color.


For example i saw ordinary (normal) blue klesk with a triangle on his head (triangle means he belongs to my team) but i was in red team ... and yes ofcourse i couldn't shoot him - he was in my team.


 

i am no artist either, and i am not saying i dont aprreciate the efford you put into the mod, atrey, but if its made it should be made properly! I have so little knowledge of pc's that i have no chance!


Thx adam, that's what i am talking about - you can optimize maybe a little more, but that really looks like a very good start!

Hello guys. I finally get started implementing the CPMA-like colored models. They will co-exist with the currently implemented model skins. My athlon-1500+ is too old for detailed fancy models and thus I need those "ugly unicolored" skins that are already implemented (I like them though). Also, it seems like I fixed that bug when enemy has the team model and vice versa (need more testing though). I think the new models will be ready in a couple of weeks.

things id like to see implimented on efreeze:


1. cl_deadbodyfilter or cl_gibfilter (remaining bodies after a round can be annoying)

2. noghost style respawns - if you are shot within certain time upon spawning or if shot by a spawning player, you will not get frozen, just gibbed and can respawn. no spawn protection but players can at least defend themselves against spawning players who they cant shoot but can be shot by. In 1v1s no team point is gained, but player the attacking player scores +1 for the fast shot (and this way nobody gets lamely shot off dm17 from spawning just to hit the bottom and loose a point)


~def.

what happened to the latest modification Atrey did to the mod? different spawn logic etc...
It is ready for testing.

atrey Told :

It is ready for testing.

Posted on 06 November 2008 at 09:40:08


we can download it somewhere ?

We should make it (the testing) organized.


As the changes are mostly server-side, we need the only copy of it on a test server. I can post the mod to the server admin by mail.


But, obviously, we need many ppl to test the new spawn logic (16-24 players) in order to find its possible flaws.
send it to me at saristian@wanadoo.fr  i will install it   on 1.31 or 1.32
yeah put it on the WeeD server and they'll test during the training wars they got over the next week + next one :)
it will not be a weed server because I am not any more in  weed  
a name will be found for it


but they can  install  it if they want ,for their training on 1.31  
ah : / sorry to hear that...
Code Told :
ah : / sorry to hear that...


oh , dont be sorry , its just I become all gently but surely a little too old ,the young people must take the place . The clan weed is well structured now ,
it can do without me .
ok , i received the file . i will install it in one or 2 hours  

 


Great. Can't wait to test the new spawn logic :)


Thanks for your work gentlemen! <3


 

Ben Told :

 Great. Can't wait to test the new spawn logic :)


 


its running on       213.186.54.75:27960     ( in paris ben , the best ping for u )     server name :Test new version  


not to mix the new version and the old , the mod is downloaded and installed in a new folder named efreezetest . Copy your q3config.cfg from efreeze folder in this efreezetest folder .



 


  

Guys, notice all odd things and explicit bugs and report it in a separate topic for efreeze-1.3.


Sari, what configuration does the server have (g_newSpawn, g_timeSpan, g_persistScores)?
you dont receive the server config  ?


//the new server-side vars:



//g_newSpawn - set to 1 if you want to test the new spawn logic, 0


//(default) - if old spawn is required.


set g_newSpawn "1"



//g_timeSpan - set to number of seconds a newly connected player can't


//switch team (0 default).


set g_timeSpawn "0"


//g_persistScore = set to 1 if you want player scores persist between team


//switches (0 default).


set g_persistScore "1"


HotLea put "Efreeze" in the server name, more people will connect to it, otherwise they'll think it's just some random server test.

Code Told :

HotLea put "Efreeze" in the server name, more people will connect to it, otherwise they'll think it's just some random server test.


ok      213.186.54.75:27960       name :    Efreeze 1.30 test version


and  just changed  seta sv_pure "0"   ( better put on 1 atrey ? )


 

The changes are server-side, no need to make the server pure.

Ive just tried 1 minute, alone....on dm2 i always spawned in only 1 spot never others. (Sounds logic as i was alone, therefor no distance from enemy).


Secondly, ive noticed that the time in the TAB scoreboard was 202! I just connected, i guess it was the server time, either i dont know, but wasnt mine =D

Okey, some randomness would be good, will fix it.

With the time also got it.
omg the efreeze mod is being updated, atrey for president of Congo
where can we dowload it ? :>

 


Just connect to 213.186.54.75:27960 and it will auto-download it to efreezetest folder. I'm testing it right now ;-)


 

hotlea Told :




//g_timeSpan - set to number of seconds a newly connected player can't


//switch team (0 default).


set g_timeSpawn "0"



Posted on 07 November 2008 at 10:27:57


Shouldn't it be 'set g_timeSpan "0"' ? I'm confused.


So as it was said previously, it seems the scoreboard time is wrong, most likely it's the server uptime atm.


Also, whenever somebody changes teams, it does keep the score but when the guy who changes teams is alive before doing it, changing team counts as a suicide, which shouldn't be the case. I believe it's hard coded in Q3, and if it is and we do not know whether the guy changing teams was alive or dead by the time he did so, there's no way to keep the score.


It's hard to test the spawn logic with clones but at the moment, I have the impression it's way better. I've seen only one isolated-start-in-ennemy-area in 15 minutes. :)


Thanks a lot to Atrey and Saristian for resp. updating the mod and hosting the new version test!


 


 

@ Sinik


only efreeze-core-1.3.0.pk3  317 Ko  have changed and its downloaded when connecting in a few seconds .


and remember : not to mix the new version and the old , the mod is downloaded and installed in a new folder named efreezetest .


@ Ben


for the moment I  did not have really time to test , just connected with nobody on ( need players ),  and i am busy .


concerning set g_timeSpawn "0" ,


here is what atrey sent me :

Hi Sari,

here is the new eFreeze mod core pack.

It has several new features implemented such as the new spawn logic,
time span for reconnecters, persistent scores between team switches,
freeze for all game type.

Here are the new server-side vars:

g_newSpawn - set to 1 if you want to test the new spawn logic, 0
(default) - if old spawn is required.

g_timeSpan - set to number of seconds a newly connected player can't
switch team (0 default).

g_persistScore = set to 1 if you want player scores persist between team
switches (0 default).

 

but i think its a mistake and its   set g_timeSpawn

it did not answer me yet on this subject .


 


 


 

I've sent to Sari the updated mod where I fixed the found problems. Need to test it now.
Great job, Dim, as usual <333
i was on the server... looks good so far, but the hook looks strange it's just a blurry big thing that takes up the whole screen.. settings? :p

 


hello,


its updated to 1.3.1


time bug resolved


and  g_timeSpan set to "10"



 

absinthe Told :

i was on the server... looks good so far, but the hook looks strange it's just a blurry big thing that takes up the whole screen.. settings? :p

Posted on 09 November 2008 at 13:55:09


copy your q3config.cfg  folder efreeze to folder efreezetest

absinthe Told :
i was on the server... looks good so far, but the hook looks strange it's just a blurry big thing that takes up the whole screen.. settings? :p

Posted on 09 November 2008 at 13:55:09

Abs, you must be didn't downloaded the mod. Just copy the pak files from your efreeze folder to the efreezetest folder (correct, Sari).
atrey Told :
absinthe Told :


i was on the server... looks good so far, but the hook looks strange it's just a blurry big thing that takes up the whole screen.. settings? :p


Posted on 09 November 2008 at 13:55:09
Abs, you must be didn't downloaded the mod. Just copy the pak files from your efreeze folder to the efreezetest folder (correct, Sari).



do a copy of your efreeze folder , remane it efreezetest , delete   efreeze-core-1.2.0.pk3 


go on server .


 

Sari, there's another way how to make the testing a bit more intensive. You can switch off downloading from the server side (sv_allowDownloads 0) and put the new mode in the usual "efreeze" folder. Also, make sure that the force clients option is switched off.


We don't need everybody download the new files because we test server-side features.

atrey Told :

Sari, there's another way how to make the testing a bit more intensive. You can switch off downloading from the server side (sv_allowDownloads 0) and put the new mode in the usual "efreeze" folder. Also, make sure that the force clients option is switched off.

We don't need everybody download the new files because we test server-side features.

 


ok 

my idea is that. make the mod unlagged. heres why i wrote on FN forums im just going to copy and paste it.


[quote="Code ON FN Forums"]I have green / yellow + lags ????????


Come on... the current server is laggy and has no real cheat protection.[/quote]


1 solution. Europe is a vast place with a variety of pings. Simply making the mod unlagged like noghost or the old freezeinstaunlagged seems the best solution. I used to be able to play with no difficulty on russian servers like the old RUS Server when it was freezeinstaunlagged. now i play its just gay on it so i dont bother there. Nearly everyong has complained about ping problems at one stage. This seems to me to be the best solution.

good idea xenon ! That would be really better for the fun of our mod and our community

i think that some players left eFreeze mod because of the actual version ...

put unlagged or old efreeze will increase the community and old players will back for sure ;)


kisses

well i can bring quite a few noghost fastrailers to efreeze.. they are bored of dm7 all the time and bored of ng.. iv alredi got 3-4 ppl to come but they dont play often because shoot style is just so different.


iv also got other old timeplayers on my msn list who i can get back to playin q3.. i nearly got some XCM players from instactf like dannyf to play efreeze.. i got 2 of them to try efreeze out but both didnt like the shoot style and rejected playing this mod..insted 1 goes quake live now and other quit all quakes altogether lol.


f1 for new mod for start of new season:) (12th sept i think??) so in publics asap i hope :)

i will try to motive some old efreezers too for this new season ...


I have also some 116 players on my msn list

indeed begin the new season with our old efinstaunlagged should be better for 116 guys and for us. Like u said shotz are differents ...

we'll see ;)


kisses all

yah i try too ;p


revol moving house then buying new computer then playing asap he said ;]]


aurel also been motivated to reinstall q3 ;p but i havent seen him on yett xD

revol will move from my place to a city near stockholm, faking far, but good thing he comes back again.
Aurel was on, for 2 days about 2 weeks ago ; )
That's what I said all along - get the old versions back - decide between freeze-insta-unlagged and ef or mix 'em.

atrey has made it already and tested it


just up to whoever owns servers to put them in for next season


it is a rollback to ef 1.02 + extra changes non shooting style related

Hi guys, I'm from a large group of Efreeze players from the USA. Since you are updating the Efreeze code, I thought I'd let you know about a bug. When the teams are both down to their last player, if they kill each other at almost the same time, the blue team always gets the point, even when the console shows the blue player as being killed before the red player. Also, is the ef 1.3 code available to download? I'd love to try it on our servers.

atrey is afk for personal reasons.. dont think he will be fixing anything


killing someone at the same time isnt really a problem for us i dont think since we play rail only and not all weapons.


and as for new ef being put into use.. i do not really mind anymore. i got what i wanted.. a german public server.. and instafrag servers gameplay settings has improved dramatically...

If no one else plans on maintaining the mod, is there any way for me to get the source code?