change log:
* removed client-side pmove_fixed
* removed cvar admin
* revised administrator commands
* added persistant IP-based mute
* revised persistant IP-based ban
* banned IPs and muted IPs are stored in the special files in game directory and persist through server spawns
* added ban log which can be viewed by admins
* added mute log which can be viewed by admins
* body shot does not change spectator view anymore
* backward follow cycle if WALK button is held
* switch to free spectator on pressing JUMP
* when g_persistScore 1, player score still reset if player goes spect
* g_timeSpan applied only on newly connected players
* auth system disabled (need revision)
* players are not moved to spect if gametype changed from TDM to CTF
* freeze shader is white only
* added several restrictions to player names. server replaces empty or doubled names.
* added restriction for only existing map names in callvote.
* added deaths on efreeze scoreboard
* added anti-warp (need more testing)
* the "following ..." string resized and moved to the lower right conner (on top of the status bar)
* added roll command (generates random number 0-99 and prints it)
* added callvote shuffle option (shuffle teams)
* ready command toggles ready status
* player movement was revised to be more synchronized through clients and has a lesser dependency on packet losses (should make hapier laggers). player movements now synchronized on a 10ms boundary.
* some internal not visible changes
16/01/2011 13:19