The gauntlet shot
Section: EFREEZE Mod | Started by: absinthe | Date: 29/11/2008 18:19

Hello,


Well, I wanted to ask if anyone could help me with my gaunt/shot. Is it possible to set the gauntlet shot in a way that i always have the little pause/wait time that is set on XT/Weed Servers??? On most servers the gauntshot, when pressing attack shoots immediately. On Weed/XT server there is a little "switch break" or little pause and this is accompanied by a little sound!


Now I would want my gauntshot to be always like that! Please useful comments or help! proudly sponsored by mighty SPIRAL:



//---[ gauntlet & gauntlet railgun shot ]------------------------------------------------------



set chain1  "weapon 7;bind MWHEELUP vstr chain2"
set chain2  "weapon 1;bind MWHEELUP vstr chain1"


set grasho1  "weapon 1; bind mouse1 vstr gsh"
set gsh   "+attack; weapon 7; wait 8; -attack; bind mouse1 +attack"


bind MWHEELUP   "vstr chain1"
bind MWHEELDOWN  "vstr grasho1"


play sound/feedback/gauntlet


echo
echo
echo
echo "žžžžžžžžžžžžžžžžžž ^3- ^7The Gauntlet Shot script ^3/ ^7by spiral ^3- žžžžžžžžžžžžžžžžžŸ"
echo
echo
echo

Recommendation: Ban all who use gaunt-shots game style.

2, all who doesn't have standard blue or red colors on their enemies, green model users, suck my sack.
same for r_picmip (make 0 the only possible value)
Code Told :
same for r_picmip (make 0 the only possible value)

Posted on 29 November 2008 at 19:39:45



and say good bye to some people playing .32 with pblag fucking up their play so they have to use low graphics ;p





and meh to be on topic - no clue andi as said





and enemy colours..personally would stop playing, simply because i only seem to be able to follow normal colours in FFA/ctf/tdm.. efreeze seems to be a bit weird and i dont see people
there's always an excuse to use something that gives you an advantage so let's just keep everything as it is :)
some help here darn it! :p
Don't do it Abz : (
Share your aimbot now =D
Code, let's make it even harder - let's make both teams un-colored so you can differ the enemies from your team-mates only by nicks or, even better, by game-style. Or, what the fuck, if it is frozen - it is an enemy. If it is not - a team-mate. And make them all invisible - that would be a real game.

omg guys, so really no help for me but a useless discussion about the game variables? come on! we all wanted the game to be improved, of course not everybody likes everything that changed with efreeze, but overall, we're all playing it don't we?


if you want it plain simple we can go back to normal freeze tag without any coloured models, enemy_model stuff, hook and so on. :p

hey i included some on topicness :p




best bet would be to ask the spiral; no clue why the wait wouldn't work before ;p
I use force player models with green tankjr as enemy, i use the gauntlet shot, I use r_picmip 0 because I simply can't play a game that looks like a prototype of Quake 1.



For all purposes forcing colors and models is understandable because lots of players will choose the bones model and camp in some corner the entire map.



Some players have told me they use r_picmip 10 or something because their graphics card can't handle the game, to this I say lol because even the lowest graphics card on sale atm can handle quake3.



So let's all continue using what we use. If you don't like the gauntlet shot tough luck, I don't like r_picmip 10.
Dunno the reason why would you want the delay, as no-delay is the advantage, but you have your reasons I guess ...

I could be wrong, but I think this ain't possible with config, my reasons are:

#1 A command line is executed as whole, so the question is how to create a delay that would execute next variable in config with like 300 ms gap ...

#2 Wait doesn't do that ... It has an "in-game" effect, it blocks for how long you ain't able to use other commands, but the commands in the config are executed asap, but has no effect in-game cause there's a 'wait-blockage' ...

How wait works is you set how many frames per second (yes fps) it should wait till next commands can be executed (only in-game) ... So if you have set 100 fps (com_maxfps 100) and you set wait to 200, you won't be able to execute commands for 2 seconds, if it's set to 30 for example then a third of a second (as there are 100 frames in 1 second), etc ...

You following me mate? :D

Anyway, as said I dunno any command which would delay command execution, if there is any then you'll be able to do that, if not, good luck at convincing server admins into setting delay back ...