i like slow hook, but standars is 1200, and on most servers it is 1600 so we found balance between this numbers ;P
the faster the better! long live the hook!
...And long live Rock 'n' Roll! 
the faster the better! long live the hook!
...And long live Rock 'n' Roll!
nooo come one, fast hook ruins the game!! go slow hook gooo 
i like slow hook, but standars is 1200, and on most servers it is 1600 so we found balance between this numbers ;P
Posted on 30 September 2006 at 20:20:26
Those "standards" are not even real standards fact is that sinds the 1.31 community was launched 4 years ago by stema the settings were realy differend from what they are now. with the comming of Efreeze none took the settings witch were commonly used at that time, but even back then there were differences between servers, and i think there still are. it might be smart to talk about it cos a difference of 10 in anyone of the variables can be a big advantage to one of the teams.
Still about those USA clans, i think that server settings aren't the biggest problem, i dont know if its still this way but in the USA i dont think efreeze is the standard, i think that there FreezeTAG,Ufreeze and Xbattle are more standard as Efreeze, beside this you have to overcome the ping difference somehow.
imo i think we should first agree within europe, what general settings we use, how punkbuster is configured on all servers, what maps and gametype we play. this to keep the same settings within europe so people dont get kicked off one server because of violations to meet the requirements set for a other server.
Stema Told :absinthe Told :
the faster the better! long live the hook!
...And long live Rock 'n' Roll!
nooo come one, fast hook ruins the game!! go slow hook gooo
Posted on 03 October 2006 at 22:16:57
I agree with Stema while confuting Missy.
Posted on 04 October 2006 at 20:11:07
Tripple quote!
adam*pl Told :
i like slow hook, but standars is 1200, and on most servers it is 1600 so we found balance between this numbers ;P
Posted on 30 September 2006 at 20:20:26
Those "standards" are not even real standards fact is that sinds the 1.31 community was launched 4 years ago by stema the settings were realy differend from what they are now. with the comming of Efreeze none took the settings witch were commonly used at that time, but even back then there were differences between servers, and i think there still are. it might be smart to talk about it cos a difference of 10 in anyone of the variables can be a big advantage to one of the teams.
Still about those USA clans, i think that server settings aren't the biggest problem, i dont know if its still this way but in the USA i dont think efreeze is the standard, i think that there FreezeTAG,Ufreeze and Xbattle are more standard as Efreeze, beside this you have to overcome the ping difference somehow.
imo i think we should first agree within europe, what general settings we use, how punkbuster is configured on all servers, what maps and gametype we play. this to keep the same settings within europe so people dont get kicked off one server because of violations to meet the requirements set for a other server.
Posted on 03 October 2006 at 23:51:40
yess standard of standards ( :P ) is hookspeed 800 and hook delay 400 ( freezeinsta rules! )
Hi,
I put the config you guys made on my server (WeeD). In the rotation it calls 6+ but the map in the map pack is 6++ which caused the rotation to crash. Changed map in rotation to 6++.
Don't know if this is important or has affected anyone else but just thought I'd mention it.
Take care people,
Frag
sorry but i must agree with rebtor here (sorry evol) !
well, the mod has a grapple! Thus there are players who use it more, and players who use it less. It depends on the players style! Me personally likes to hook more than others! But it's everyone's choice how much to use it! And as it is in the mod people who don't use it should try to addopt their style/have to live with it!
Nevertheless should we try to find a hook speed that does neither give the grappler/non-grappler an advantage! In my opinion it's the most fair way! 
Nevertheless should we try to find a hook speed that does neither give the grappler/non-grappler an advantage! In my opinion it's the most fair way!
Posted on 06 October 2006 at 10:41:26
Using hook is definetely a skill (such as strafe jumping). Hence i don't see why grapplers shouldn't get an advantage by being more skillful than others. Learning a skill takes time and this time should be rewarded... This is the fair way in my humble opinion! :P
i agree with andi
g_hookspeed is 1400 becouse we must have balanced hook for monkey ( 1600 ) and burzyk ( 1200 )
in my opinion bedzie server is the worst configured server!! its gamespeed is too high, and even hook is high as well!! cmq i only see ppl hooking like fools!
chr is good but , if i remember well, it has no spawn shield, and thats bad!!
ciao
absinthe Told :
the faster the better! long live the hook!
...And long live Rock 'n' Roll!
nooo come one, fast hook ruins the game!! go slow hook gooo
no !
thanks andy , my friend for ever !
in my opinion bedzie server is the worst configured server!! its gamespeed is too high, and even hook is high as well!! cmq i only see ppl hooking like fools!
chr is good but , if i remember well, it has no spawn shield, and thats bad!!
ciao
Posted on 07 October 2006 at 18:46:54
IMO all servers have one config... so ?
only weed seems to have different cfg
and the hook might imo be slightly faster (not the pullspeed but the trowspeed)
And seemingly, it seems most noobs favorite attention whoring system consists of joining massively one of the teams (weither red or blue) - but of course the one which already has an edge, the one known as the winning team.
As soon as the winning team is in good shape (it used to be around 7-9 points, it now is 11-15) all in a sudden you see all these freaks switching teams and joining the losing team who may then become (i dont know the odds, but its big enough to be annoying) the winning team.
Because of these people, the games used to last very very long. And now the games last even longer.
What i like in efreeze is the speed of the game so why switch to 15 rounds?
Please anyone, name at least one advantage about it.
About the "no autothaw when your team wins" feature, it sucks too most of the time. Rebtor already pointed out many deviances of this system, and q3 shouldnt become some kind of fag counter strike, where you have to wait half an hour to play again, because both teams are camping with their railguns pointing on thaws...
Last but not least, I came to the conclusion that these features were added to the configuration file so that we would be more "standart". Does this mean american servers are standart and that we europeans can not set up some standarts?
Anyway most interesting feature (imho) american servers have, which is the impossibility to spectate other teams players while being frozen was not even included in the server config.
So why.. why.. why?
I don't understand why these things should be decided but only a few as i'm sure i'm not the only one disliking these features.
Thanks for reading this post.
Best Regards,
the 15 rounds is done proberbly because if you play a clanwar you play 15 winner of 15 to. it used to be best of 5 for 15 round games or best of 7 for 10 round games in clanwars. it turned out that 15 rounds has become standard.
i fully agree on the no autotaw
your last point about we cant makeup a standard we just did true ADAMS config that its not to everybody's liking is not more as logical.
about the speccing the other team, in the past this feature proved verry helpfull against cheaters sinds the opponent team is more likely to notice it. i dont even know if sutch feature for blocking unfriendly spectators is possible within efreeze or that it is a freezeDT\quake feature. i dont realy see this as a problem exept mabey in clanwars where people who are dead can tell there clanmates (for example over Teamspeak where the others are) but if you find this a problem then you should make it like it is in quake4 where you just stay in your perspective if you die so nobody can see more as what they saw when they died. but if this comes to a point you can ban general spectating as well sinds there is always a possibility that someone somehow can tell stuff about the other team, this imo aint a problem cos within quake yo move so fast that unless you camp the information is always late
Well we can't force people not to winjoin, indeed. But what i was poiting out is that it amplifies the problem because of more extra rounds due to the winjoining factor, which makes games way way longer. I can understand this can be best settings when playing with rationnal players but as there is nothing currently done against winjoiners, maybe we should think about having best playability for usual games instead of best confirmity. I don't mind if special rules are set up for Clan Wars.
Now about spectating the other team, i now fully understand the advantages of such feature even if it would be better to have server admins with special rights for that case, but this may be harder to do.
Everybody's liking may be not best, but i do think that people coming on this forum - a community forum - wish that Efreeze becomes better day after day. So i guess it would be interesting for everybody to hear everybody's opinion.
and gravity above 700 is better ;P.How about making CTF EF sometimes

with more or difrent weapons then rail
Railgun only! 
a ctf would be nice, but efreeze? would just be the hook then wouldn't it? or the whole ctf makes no sense 