bad news......
Section: 333 Clan | Started by: REBTOR | Date: 08/10/2005 01:24
hello all ya guys,


today i said farwell to World of Warcraft after 4 months of playing. I came to the conclusion that it took me to mutch time and that some other things became to suffer under it.
last 3 weeks i waisted 5 day's in the WoW world witch is way to mutch for a game. That means that i'm back in the Quake world (i cant spend all day doing usefull things) because i always have managed to keep this game and school and normal life in balance somthing what i did not manage with WoW.


so that is the bad news for you guys cos now i'm back you need to get back to give me some target practice and you will see a lot more of fragged by noobie on your schreen :D

for the ones that dont play WoW yet plz do yourself a favour and don't cos its verry easy to get addicted (level system and items makes it verry challanging) and cos you dont get up by playing less as 4 -5 hours a day it takes a hell of a lot of time.


and i HATE to say it but you were right None.
haha

you realised a month or two after i did amigo :)

that means u can praccie up and come to war tomorrow :D

btw i wouldnt say to people DONT PLAY THIS GAME or so...i think u can play it at later levels without devoting so much time...i got a lot of m8s from there who are MC once a every 3/4 days and theyre happy with it...they dont have time for more but theyre such a casual player it doesnt affect them

btw if ur sure ur leaving - give all ur stuff to ur m8s :p , dont let it go to waste imo...(i had 600g to give out by the end :p)
oke you lets better say to get at level 60 you need 20 days of gametime, if you are you need 4 hours per instance and for normal guar to get you need to do every instance around 20 times. there are 3 instances. then you get the 3 raid instances on top of that you need to be a lot online. if you have your normal items you and you onley have to do MC raids then its just 10 hours a week or so witch is manageble but before that it takes way to mutch time
and then you say its me who got too much time on my hands xD
yep :D

ive kinda lowered the amount of time i play wow to play quake 8), (got a 60 mage, 42 warlock, 30 hunter, and some lower chars,), getin to 60 is easy and can be rushed, but when u get 60 borin as hell, cant play battlegrounds cos of all alliance guilds farmin Honour, and instances are borin also, i mostly go around to the lvl 10-20 pvp enbaled areas and gank lowbies, turn them into sheep and Firebalst [feu],


 


 


All i can say about wow is, Nerf paladins, Buff Shamans !!

REBTOR Told :

oke you lets better say to get at level 60 you need 20 days of gametime, if you are you need 4 hours per instance and for normal guar to get you need to do every instance around 20 times. there are 3 instances. then you get the 3 raid instances on top of that you need to be a lot online. if you have your normal items you and you onley have to do MC raids then its just 10 hours a week or so witch is manageble but before that it takes way to mutch time

Posted on 08 October 2005 at 13:38:04

missed this before

well tbh i think ur server isnt developed yet

my old server: 14 days play time for 60 (if you were slow) - most instances (lev 20 deadmines - all between - lev 50 sunken temple) were 2 hours..except sunken which is like 3....from then on its 3hours average until you raid which becomes 5+hours


to mat: bah paladins need buffs, actually play one and see - its good u have a mage cos u can see just how much more we need...no controllable damage, no chasing down/run away ability...survivability is all we have until we get vvv good gear, then we can heal a lil bit (still not to the level of a good priest/druid)

well to give an example of how over powered our horde side is..the evil shammie....i was once waiting outside Warsong gulch thing for pvp...some lev 60 shammie came along...and guards attacked...they didnt fight back because they didnt need to...just healed when needed to and layed a couple totems....even when there were 4 level 55 elite guards the shammie never got near to low health...

now thats over powered....a pala would get 1 guard on him and have trouble...our heals simply arent good enuff until the vvv good gear


meh

chee try to play the horde, there training area's are mutch further appart, there quests are less thought off and they dont suit as well on etother as on the alliance side if you do it verry good you get in 18 days to level 60. instances with pally's with you the chance of dieing is mutch smaller they are overpowered and you know it.



a plate wearing, healer. witch can dispell, has verry good merlee, a indistructable shield. and can stunn from a distance. is overpowered. a shamman has less armor, there atacks drain mana, without there mana they are dead cos they cant defend themselfs and lose there atacks. onley when a shaman got his set compleate there stronger as a pally. about the totums dont complain cos in instances the pally's have a mutch greater advantage at the horde side the priest get draint cos they have to dispell desease and magic alliance got other classes for that. horde has onley totums that onely help in a verry small area or they have to drain there primairy healers.
overpowered are droods in PVP cos they can switch to bear and can last to long by that. underpowered are healing priest what most guilds demand at level 60 cos they waist many talent points in useless stuff to get there mana regen and healing inprovement and have no defence, and no way to keep enemy's off there back when they got atacked by a person that hits frequently they lose there ability to heal and spell dmg spells. and healing gets more and more tranfered to a drood witch can all what a priest can exept shrackle and rez and got more armor and mana.
well, mages are kinda underpowered, only class we can beat are paladins, Warrors 2 hit u at 60 and also rogues, i dotn want to even talk about  Druids, priests, they outheal my damage cos there ehals are more mana efficient than my damage also, shadow word:pain and the Shield is imba, Druids were Godly from that start, and since the new patch they Outdamage rogues in cat form,  and i heard of 3200 crits with starfire from druids in cloth +damage gear, and 1k crits from moonfire in caster form, But by far, priests are the most overpowered class, can heal and match my damage( im mage) and can beat every class except shaman (lol), Palas, They can't be killed or kill, but wat do u expect froma plate wearing healer?, they cant expect to get buffed, they would too much damage, i get hit for about 600 from palas, i cant even get 600 with my instant cast spells, but if u decide to play this game, play a healer class or hunter(2k aim shot crits),healers can deal about 75% damage of the classes that deal damage only and cant heal which is pretty bad for balance. about shamans, They can do a mixture of things all from each of the classes, like the pala, they cud use a little nerf, like there shocks, and maybe purge (also dispell magic from priests is GHey!)
REBTOR Told :
chee try to play the horde, there training area's are mutch further appart, there quests are less thought off and they dont suit as well on etother as on the alliance side if you do it verry good you get in 18 days to level 60. instances with pally's with you the chance of dieing is mutch smaller they are overpowered and you know it.

a plate wearing, healer. witch can dispell, has verry good merlee, a indistructable shield. and can stunn from a distance. is overpowered. a shamman has less armor, there atacks drain mana, without there mana they are dead cos they cant defend themselfs and lose there atacks. onley when a shaman got his set compleate there stronger as a pally. about the totums dont complain cos in instances the pally's have a mutch greater advantage at the horde side the priest get draint cos they have to dispell desease and magic alliance got other classes for that. horde has onley totums that onely help in a verry small area or they have to drain there primairy healers.
overpowered are droods in PVP cos they can switch to bear and can last to long by that. underpowered are healing priest what most guilds demand at level 60 cos they waist many talent points in useless stuff to get there mana regen and healing inprovement and have no defence, and no way to keep enemy's off there back when they got atacked by a person that hits frequently they lose there ability to heal and spell dmg spells. and healing gets more and more tranfered to a drood witch can all what a priest can exept shrackle and rez and got more armor and mana.

Posted on 14 October 2005 at 15:22:47


will reply to these posts in 2 bits cos theyre so freakishly long! lol

rebtor, this isnt about "alliance p0wn juu hordez!" its about classes so dont bring that up :p

we're not over powered except our survivability...which is good for what? so we can withstand ur hits for 12 more seconds before u finnish us off? jeese, thats so awesome!!one1one!1

we cant dispell all...cant do curses...

u say we're a healer...but have u read my post before? without good gear our heals are next to worthless in a group
a shaman's attks drain mana, a paladin's defence moves drain mana...
same with the mana thing tho...paladin is so pathetic without mana and same for shammie....the only difference is the fact the shammies healing spells and attacks are soooooooooo much better its ridiculous
in a normal 5 man instance, its not common to see a paladin dispelling...only in raids
for talents - paladins are the same, guilds want u to put a lot into the healing tree, because thats the only way (with good gear too) to get good heals out of a pala

MatheW Told :
well, mages are kinda underpowered, only class we can beat are paladins, Warrors 2 hit u at 60 and also rogues, i dotn want to even talk about  Druids, priests, they outheal my damage cos there ehals are more mana efficient than my damage also, shadow word:pain and the Shield is imba, Druids were Godly from that start, and since the new patch they Outdamage rogues in cat form,  and i heard of 3200 crits with starfire from druids in cloth +damage gear, and 1k crits from moonfire in caster form, But by far, priests are the most overpowered class, can heal and match my damage( im mage) and can beat every class except shaman (lol), Palas, They can't be killed or kill, but wat do u expect froma plate wearing healer?, they cant expect to get buffed, they would too much damage, i get hit for about 600 from palas, i cant even get 600 with my instant cast spells, but if u decide to play this game, play a healer class or hunter(2k aim shot crits),healers can deal about 75% damage of the classes that deal damage only and cant heal which is pretty bad for balance. about shamans, They can do a mixture of things all from each of the classes, like the pala, they cud use a little nerf, like there shocks, and maybe purge (also dispell magic from priests is GHey!)

Posted on 14 October 2005 at 17:41:28


for ur pvping -- well mages are actually one of the best for pvp, next to druid -- just time ur blinks well to get the heck away from meele and ur fine

paladin will only occasionally do 600 damage if lucky - SoC = a random move for 30 secs gives a small chance of dealing damage that is the same as the weapon..(300 from weapon, 300 from SoC)
so meh
paladins are easy to kill btw, u keep the damage on them and theyre doomed...cant keep heals up enuff - also once bubble goes up enemy just waits and then splatters us after..
also we're not just healers, remember we are the only other plate wearers other than warriors....its cos we side tank in groups...
^ neither of which we can do anywhere near to the level that some1 meant to do that job can (unlike shammies, which do mass damage and can heal well)

btw for the priests thing: (i say this cos i know my m8 would be soooo pissed to read that :p) only the pure pvp priests are good...cos all others dont pay any attention to shadow talents if they plan on ever grouping....whilst pvp-ers go shadow and cant heal as well but can damage hardcore - without it they suck

first thing about not atacking the alliance was not in the discussion about classes but the fact you say you need 14 days to get to level 60 that is not true on horde side its about 18 -20 days there.


mages are not underpowered even better they are the second best PvP class there is with the right spec they kill all cos they do massiv dmg can keep the enemy on distance and can taleport and have masiv shield. Priest are onley overpowered when they spec fully shadow so they get shadow form that is the onley way they take real advantage of beeeing shadow. when they do that there is no guild that does instances that will take you in becouse they think you cant heal anymore when shadow and in one part they are right cos the healing spells take longer and you have less mana to spend. so onley pvp priest are good healing priest have to waiste many points to get the mana and healing talents that they have suck atacks. dont forget that a priest has onley about 3000 health
kk for alliance thingy

++ word to the other stuff :p