100 the magic number
Section: 1.31 Freeze World | Started by: REBTOR | Date: 20/11/2004 16:05

in this to long story i will try to explain the link between maxpackets and maxfps and i will try to explain why peeps who played 1.32 say it lagges less and it runs moother compaired to 1.31.


its told me many times, by quakers who saw all versions of quake 3 for most of us known as the old mans. you should have your maxfps to 125. i never understood why cos why running less frames as my GPU can handle and why run more frames as the humen eye can see (around 25 FPS).


the same i thought of maxpackets why using maxpackets 125 as maxpackets 30 create a nicer ping.


the link between these to variables is the "per second." maxfps gives the number of frames images witch are generated per second and cl maxpackets gives the number of packages quake sends to the server and gets from the server per second.


at first most of you will say what has a network variable to do with a screen variable. the anser is the frames are created from the data from the packages. you can see the packages like refresh moments so the more of them you have the more accuret the information is you look at. if your running more fps than your maxpacket quake will show you copy's till the next packet has arived. so when running 100 fps with maxpackets 20 you will see for every packet you get 5 the same frames. so for the server your running 20 FPS but cos quake generates 100  frames of that 20 you wont see it but you can notice it with low maxpackets you can sometimes shoot a enemy but he does not die and you can shot true some eges of the wall in corners (these effects are stronger when having also a high ping).that is cos the enemy is not at the place as its shown on your schreen. for your enemy its even worse he will see you lag cos you send less packages than he gets from the server.


under normal conditions these effects are minimal and most will not notice it but when a server is stressed or the bandwith is to low or your connection is just  you will lose packages this coses lag the lower your maxpackets the bigger this effect is cos there are send less packages so when one package gets lost you have to wait longer till the next one arrives. acceple if you use maxpackets 20 and fps 100  and all 20 packages get lost you lag for one second with is mutch in a shooter. if you have the same situation when used maxpackets 100 you just lagged for 20 ms that is so less you would not even notice. the losing of 10 or 20 packages is verry common.


but why does a lower maxpackets create a lower ping. the first reson is your router and firewalls the less packages the less stress so the faster it works but this is not the onley reson packages have everytime almost the same size so the less packages you send the less data there is need to be send so again less stress for server and router modem and firewall. but by taking less packages get less times updated so that will couse lag to but quake can masure that so it will show a lower ping but in truth its a higher ping.


why does 1.32 run smoother. that is couse 1.32 has some more bugfixes but above all it supports more maxpackets 125 instaid of 100 like 1.31 the more maxpackets the more packetloss you can have without notice and the more accuret the clients (gamers pc) gets updated this will result in a smoother gameplay.


so 125 is a magic number in 1.32 but 1.31 has its own magic number thats 100. every frame that is running above 100 fps is a copy of the last frame and can even draw a wrong image so in fact you cant run more than 100 fps in 1.31 so every frame above it is a waiste game resources with can be used better by improving the looks of the game so trow your details to max and play quake on 100 fps.


my request to everyone put your maxpackets to 100 accept if it couses massive lag (can be couse of old routers with cant handle muth packets(this are cheap dsl\cable routers from 4-5 jears ago and cheap modems running on 56k or less) this is nicer for your opponent and you get less frustrated cos you don't get shot true walls and you aint shoot true body's


and remind that every frame above 100 fps is useless and it is to recomment to put on max_fps 100 when using both settings (in combination of the right rate and snaps) you get the less lag as possible and runs quake the smoothest. (for 1.32 are the values 125 instaid of 100)


the commands are


maxpackets      cl_maxpackets 100


maxfps             com_maxfps 100


remind that you need to get used to this settings when changing them.


excuse me for my bad englisch i'm from the netherlands and have word blindness so grammar and such are not my best points


 


 

Very nice amigo, very detailed and such :)

/me bows to smart reb



Hmm with the com_maxfps...Would 25 extra fps makes much of difference? cos i can play with maxed out on this np anyay so... + I find this helps with straffe...

will give this a go later today after homework and stuff...

running 125 fps on 1.31 will not be a big problem but running 100 fps in 1.32 is just a waist, cos than your enemy's use the advatage of the 25 packets more but you dont use them.
kk thx buddy :)
How cool would that be? everyone on 100 maxpackets! NO MORE LAGGERS!! A new world would open to me :). I knew this before he told me though, just by experiencing laggers with low maxpackets and low ping, this ping is actually just a number, i mean, if you want the number to be low, you can put your maxpackets very low, this makes you lag though cus you don't send nor receive much data so there is more time between the packets. Quake actually merges the info in the packets so if you try to hit a lagger you can shoot through them because you can shoot between the packets, so in a none-model area :P. I love 1.32 servers, even american servers are cool there, the people are extremely stupid though :P, and a lot just put their maxpackets on the lowest there: 20, cus you get kicked if you take lower, and with this there are still laggers there too. But i have to say, a lot of people do know what these maxpackets are for, and they take low maxpackets because they want to lag and be less hitable, and for some people this improves the game play :P. Lame way to do it, but ok :P.
agree lyor, you can have a big ping in quake without lag aslong as you don't lose to mutch packages and cos its unlagged it stays playable, sure i admit playing with a high ping gives you a handycap especialy when you play a map with many corners and tight spaces. but in fact you should aim at the same poit nomather what your ping is. when you play on not unlagged servers you must aim somewhere in front of the one you want to hit if you have a high ping. about the players who know what maxpackets are and still use low settings that is no big problem if you have a good conncetion with the server like if you lyor connect to my server it will be routed to the shortest way that means that it goes from your router to kpn and after that to me, cos we live close to ethother. so on my server the chance on packet loss is verry smal sinds you cant see a lag of 5 ms (maxpackets 20) others will proberbly not even notice if you use a low maxpacket but if you play on stema server with is a lot further away and a lot of km of cable, a few routers ect are between it others will notice it cos you will lose packages. but the low ping effect is minimal on the short distence from your pc to my server so why would you. the reson why peeps use the low maxpackets is because for some reson it seems that the aiming point seems bigger why i have no idea but it feels that way



but sinds its not to recomend to change maxpackets to often cos it still plays a little differend i still advise and urge everyone what ever there connection speed is to use cl_maxpackets 100 on 1.31.

I play with cl_maxpackets 30 and /rate 13000 (thx cheee) and dont come across problems, so do i have to change to maxpackets 100?


my fps is around the 30 :S

if you would use 100 you will have less chance for lag sinds you onley use maxfps 30 you wont see any difference but mabey you can feel it a bit quake will synchronise more so for your enemy's its nicer to put it to 100.

so yeah i think everyone should use 100 sinds that is more fun for your opponent and for yourself cos your quake will lag less.
some great tips here, thanks rebby. ive taken on board ur advice! :)
alright i will summerise it in short why all need to use maxpackets 100



the more packages you send and resive by the server the more acuret your information is so you will see come peeps come around corners sooner and your will shoot less true peeps. also if there is packetloss (also known as lag) you have more packages to comensate this so you will lag less for you and your enemy



its also nicer for your enemy cos with low maxpackets you wont notice you lag but your anemy does so in fact you can lag wile having ping 30 making you unhittable.



to all who say yeah but with cl_maxpackets 30 i get ping 30 AND with clmaxpakcets 100 i get 50 i will tell you there is in freeze no difference cos pings untill 50 are made up by the unlag function in the mod. so you will even see your enemy sooner and your aimpoint is more real as u use maxpackets 100.


after you switched from low maxpakcets to 100 you will suck for a few games why ? cos your aimpoit is moved its now closer to where your enemy realy is than your used to but this will onley take one hour or so to get used to but you will do a lot a great plesure if you would use a higher maxpackets.

if you want to know this in more detail read the startpost

if you have any question just pm me and try to get everyone to a high maxpackets cos it would solve a great deal of lag in the servers
so u want ever one to put max packs up to 100 ok i done that not notced mutch diffrence all though i think it might of been at 100 any way is it cheating if i got my maxpacks any lower than 100 or any higher than l00
100 is the max in 1.31 so everything above it will be as 100. lower will cose that your harder to hit cos you lag and are not at the plase your enemy sees you some call this cheating. if you ask me its no cheating but its just not nice to your opponent to make you lag wile its not needed.
ok thanks reb i am 99.9% sure i have 100 max packs but b4 some one sead can i please put in to 100 but i am sure that i all ready had done does this mean that the other persons max packs was to high ?
??? i dont understand you
i too :O , very MAD :)

thanks for calling me mad hehehe i made my tounge blue to night pure mad i mean if some one tell me to turn up my maxpacks should i tell them to turn there down ?


lol no everyone must use 100!!!!!
mabye its MAD, to miss dots and all the stuff. But i never understand what u want to say us in your 1000 topics... lol :)