in this to long story i will try to explain the link between maxpackets and maxfps and i will try to explain why peeps who played 1.32 say it lagges less and it runs moother compaired to 1.31.
its told me many times, by quakers who saw all versions of quake 3 for most of us known as the old mans. you should have your maxfps to 125. i never understood why cos why running less frames as my GPU can handle and why run more frames as the humen eye can see (around 25 FPS).
the same i thought of maxpackets why using maxpackets 125 as maxpackets 30 create a nicer ping.
the link between these to variables is the "per second." maxfps gives the number of frames images witch are generated per second and cl maxpackets gives the number of packages quake sends to the server and gets from the server per second.
at first most of you will say what has a network variable to do with a screen variable. the anser is the frames are created from the data from the packages. you can see the packages like refresh moments so the more of them you have the more accuret the information is you look at. if your running more fps than your maxpacket quake will show you copy's till the next packet has arived. so when running 100 fps with maxpackets 20 you will see for every packet you get 5 the same frames. so for the server your running 20 FPS but cos quake generates 100 frames of that 20 you wont see it but you can notice it with low maxpackets you can sometimes shoot a enemy but he does not die and you can shot true some eges of the wall in corners (these effects are stronger when having also a high ping).that is cos the enemy is not at the place as its shown on your schreen. for your enemy its even worse he will see you lag cos you send less packages than he gets from the server.
under normal conditions these effects are minimal and most will not notice it but when a server is stressed or the bandwith is to low or your connection is just
you will lose packages this coses lag the lower your maxpackets the bigger this effect is cos there are send less packages so when one package gets lost you have to wait longer till the next one arrives. acceple if you use maxpackets 20 and fps 100 and all 20 packages get lost you lag for one second with is mutch in a shooter. if you have the same situation when used maxpackets 100 you just lagged for 20 ms that is so less you would not even notice. the losing of 10 or 20 packages is verry common.
but why does a lower maxpackets create a lower ping. the first reson is your router and firewalls the less packages the less stress so the faster it works but this is not the onley reson packages have everytime almost the same size so the less packages you send the less data there is need to be send so again less stress for server and router modem and firewall. but by taking less packages get less times updated so that will couse lag to but quake can masure that so it will show a lower ping but in truth its a higher ping.
why does 1.32 run smoother. that is couse 1.32 has some more bugfixes but above all it supports more maxpackets 125 instaid of 100 like 1.31 the more maxpackets the more packetloss you can have without notice and the more accuret the clients (gamers pc) gets updated this will result in a smoother gameplay.
so 125 is a magic number in 1.32 but 1.31 has its own magic number thats 100. every frame that is running above 100 fps is a copy of the last frame and can even draw a wrong image so in fact you cant run more than 100 fps in 1.31 so every frame above it is a waiste game resources with can be used better by improving the looks of the game so trow your details to max and play quake on 100 fps.
my request to everyone put your maxpackets to 100 accept if it couses massive lag (can be couse of old routers with cant handle muth packets(this are cheap dsl\cable routers from 4-5 jears ago and cheap modems running on 56k or less) this is nicer for your opponent and you get less frustrated cos you don't get shot true walls and you aint shoot true body's
and remind that every frame above 100 fps is useless and it is to recomment to put on max_fps 100 when using both settings (in combination of the right rate and snaps) you get the less lag as possible and runs quake the smoothest. (for 1.32 are the values 125 instaid of 100)
the commands are
maxpackets cl_maxpackets 100
maxfps com_maxfps 100
remind that you need to get used to this settings when changing them.
excuse me for my bad englisch i'm from the netherlands and have word blindness so grammar and such are not my best points

, very MAD