tactics/teams
Section: 333 Internal Forum | Started by: absinthe | Date: 03/09/2008 12:23

let's try to keep the internal forum going :p


A good team is the base for winning. no doubt, but we need to pick the best team for each situation. what defines the situation? opponent, map, form of 333players, each 333player's style, score, [...?] I leave out the opponent, cause I don't really know what to say here.


I got the opinion, we're overall better in big maps, where spawnfraggs are less likely to happen, we are better organised. apart from dm8, we're good on dm6 maybe dm7/dm11 - these should be our preferences, additionally, which "unusual" map could fit for us? dm15/tourney4/dm10? if a space map: dm16? for example, if we got used to it (I won't), imagine (pro?) tourney 4 (anarki map) with a team like: none/ch333tos/sinik/shiva/jero/spiral/psy (which I consider currently best line-up for small maps also) I am better in big maps where I have room to play and more time/possibilities to thaw over all. And I believe this also counts currently for ben and peng? stema, soady, gotcha I dont really know where to place them...


My playing style is mostly sneek around, get enemies from the back, and of course thaw like hell. and i am not such a good last like nnz/psy for example - this comes from my lack of good movement, I get stuck dont going directly through the door or have hook problems :p  I am often on my own, which seems to me is helpful. - I see teamplay not only in grouping but sort of "zone defense". if there is need for grouping a meeting point should do the trick. dm6 round room has proven good to me.


ok, i just babbled some thoughts here... feel free to comment :p